During class we discussed the uses and gratifications theory. This theory aims to explain why people seek out media. Many people seek seek out media as a way to fulfill their desires. Audiences will watch media to achieve gratification. Media can be used to fulfill many needs, not only entertainment, it can also fulfill affective needs.


Fandoms are a great example supporting the U&G theory. The word fan derives from “fanatic,” because the fans who make up fandoms are typically very passionate. Mary Franklin talks about the power of audience and fandoms in her Ted Talk. She talks about how with the rise of the internet there was a rise with fandoms. She was able to discover hundreds of other female star wars fans she never knew existed. She helped found the online Stars Wars fan club, and was so passionate about it that George Lucas’ company reached out to her asking about what fans thought. She was even offered a job at his company. Other fans have been featured by Star Wars and at conventions. Star Wars celebrations have been hosted with the slogan “for the fans, by the fans.”

It is also emphasized how important it is for fans to meet face to face. Conventions or “cons” have been created where fans can meet and connect with other fans who share the same interests. There are conventions for all sorts of media including video games, comics, as well as TV shows and movies. Some of the biggest conventions include PAX, Comic Con, and Comiket. These conventions have became internal phenomenons and they give the audiences an outlet to express their feelings with the media they are enjoying.

The movie Galaxy Quest shows how obsessed fans can become. A huge convention was thrown to honor the show Galaxy Quest, and the commander from the show believed he was entertaining some fans, but found out he was in deeper than he thought. The plot of the movie revolved around how the characters from a fictional show ended up taking part in a real life mission and ended up succeeding by using the knowledge they learned while producing the show. The fans ended up becoming the heroes of the movie to a degree because of how much time they spent obsessing over the TV series Galaxy Quest. Once again this demonstrates the power that fans can have.

In the movie the fans saved the day. In real life fans can be helpful too. They can provide helpful feedback to producers. Often the fan’s opinions will be taken into consideration, this in return can help the media thrive. When films make their audiences happy they are more likely to get viewers and more loyal fans. It’s a take and give. Although a line needs to be drawn with how much influence a fan can have, it can always be helpful for companies to hear what the audience thinks.






















